Content. What’s it good for?
Let’s say you have an MMO which includes a robust PvP element. The concept stated by the developers is that meaningful PvP will exist at all levels of the game. This of course makes the PvP gamers very happy. Already the boards for this game are full of gamers requesting that the developers make a fully skill based combat system where invested time means nothing against an opponent who knows when to hit a particular button. They are asking for equipment to have zero effect on combat outcomes. Essentially they are saying that character development and investment should not be deciding factors in a PvP encounter, only the player skill not the character attributes should determine the winner. Read the rest of this entry »