So I intended to update this thing a couple of times a week and that didn’t exactly work out. Hey ho.
So anyway, I’ve been following the fan boards of my new project and reading what the world and his dog has to say about MMO games design. It appears they do not want WoW. Apart you know, from the six million odd people who do want WoW of course. They also don’t want people to advance based on time invested, but they do want to feel as though their time ingame is rewarding. This is what the technical people call a dilemma. All of this will be nothing new to anyone who’s been on the other side of the games industry table. At any given time you have roughly equivalent portions of your public holding deeply held and deeply incompatible views on what the producers must absolutely do to salvage this game from the swirling vortex of suck that threatens to engulf it. Because if you don’t then you’re clearly on smack or something. Read the rest of this entry »