I read this article about ingame intelligence gathering in Eve recently and it made me think once again of the question of skill in games. As games become more complex and more realistic (not just graphically but in the way that they allow complex interactions between different players and environments), so we need to reassess our previously held benchmarks for player skill or game difficulty. Read the rest of this entry »
I’ve been at the Leipzig Games Convention for the past week and am now in the long process of allowing my feet to heal while reading up on all the industry blogs, press releases and other ephemera that buzz like flies around fertile heaps of gaming devotees.
Much like watching the production process of sausages, watching the evolution of a game that you have no particular stake in solely from the perspective of a consumer of marketing is a fantastic way to put you off the whole idea of playing games at all. The whole process seems designed to leave a nasty aftertaste in the mouth.
Here then is how it’s done. Read the rest of this entry »