The Man

October 22, 2007 at 4:20 pm (Rants) (, , )

And sticking it to him. It’s a relatively quiet time for the industry, all the big trade shows have come and gone, the line up for Christmas is pretty much now set in stone and the gaming news networks are wondering how to fill all the space they have between now and the avalanche of holiday releases. So as it goes, when news isn’t happening, one must make it oneself. Read the rest of this entry »


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Internet infamy

July 25, 2007 at 12:13 am (Musings) (, )

It’s true. Some people on the internet sometimes do stupid things. Now I know I may have just shaken your world to the core with the depths of my profound wisdom but this week was a signal lesson for me in just how stupid people can be when they are separated from the rest of the world by the faux-anonymity of the internet. People seem to treat the internet as their living room, as though no-one else is looking. Just as you might feel able to walk around in your briefs or pick your nose in the privacy of your own living room, somehow the percieved isolation of being just a screen name and a posting history to the rest of the world gives otherwise sensible people the idea that they can do utterly ridiculous things on the internet and not get caught. Read the rest of this entry »

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Content. What’s it good for?

February 27, 2007 at 2:33 pm (Musings) (, )

Let’s say you have an MMO which includes a robust PvP element. The concept stated by the developers is that meaningful PvP will exist at all levels of the game. This of course makes the PvP gamers very happy. Already the boards for this game are full of gamers requesting that the developers make a fully skill based combat system where invested time means nothing against an opponent who knows when to hit a particular button. They are asking for equipment to have zero effect on combat outcomes. Essentially they are saying that character development and investment should not be deciding factors in a PvP encounter, only the player skill not the character attributes should determine the winner. Read the rest of this entry »

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