How much power is too much to give to your players?
By now the latest EvE dramaquake is old news but the discussions are still happening. Scott Jennings gives a pretty flippant account which then turns into a threadnought in the comments as is usual. The actual story is pretty simple once all the extraneous bits are trimmed away – guy gets fed up with life in one gigantic power bloc, defects to different gigantic power bloc and turns the lights out as he leaves the building.
I read this article about ingame intelligence gathering in Eve recently and it made me think once again of the question of skill in games. As games become more complex and more realistic (not just graphically but in the way that they allow complex interactions between different players and environments), so we need to reassess our previously held benchmarks for player skill or game difficulty. Read the rest of this entry »