Don’t worry, this isn’t about the new guy in charge over on the other side of the Atlantic it’s about something far more important than that. Me.
So as you all know by now, I’m off to pastures new. I’ll be leaving GOA on Friday and getting everything packed up to go to Germany next week. Over the past five years at GOA, I’ve filled a variety of roles and experienced some real highs and lows along the way. There have been disasters and triumphs and each of them has taught me something new and important. I would have learned a lot of those lessons in a different way if I’d had the choice but, you take what you’re given and make the best of it.
Seeing as it’s becoming public knowledge, I need to do a bit of rumour control. It’s true that I handed in my notice at GOA yesterday, I am for the moment still employed there and won’t actually be leaving until the end of January. I’ll be tidying up some loose ends here in Ireland and then jumping across to Germany to start a new job which takes me back to a development/design role. If anyone’s interested, the game I’ll be working on is Parabellum and I’m enormously happy to be part of such an exciting project.
For various reasons I’m really not interested in talking too much about the circumstances of my leaving GOA, I will say that I’m going to be sad to leave some really awesome people behind and that I will be taking a lot of very good memories away with me. Anything beyond that is a matter for my exit interview and some carefully written parting emails. I will have been here nearly five years when I leave and it’s been a valuable experience every day. Not always good times but I don’t regret any of my time here.
Finally in my last blog post Belsameth asked if I had more pictures of my Grumlok miniature in progress. I forgot to upload them for ages but I finally got around to it today so here’s a gallery of all the pictures. The darker ones were taken with my digital camera at home while the brighter ones were taken by our studio A/V guy here hence the stark difference in quality between them.
I haven’t abandoned this blog, I’ve simply been in a bit of a grey area as to what I want to do. As many of you will probably know, my work has changed somewhat in the last few months. I’m not particularly able or willing to talk about it here though.
Things are happening, there are bright things on the horizon and some exciting changes on the way which I’ll expand on in time. Meanwhile, read my Grumlok painting guide. I had fun writing it and I hope that people will link me up with pictures of their completed work too.
A proper update coming soon, in the meantime, I’m not dead and I still have opinions to share.
I’ve been a busy little bee over the past few weeks; beta, launch preparations, editorial stuff and the myriad of other tasks great and small that pile up as we march closer and closer to the live release have left me with little in the way of free time. One of the more pleasant items from my in tray was a trip to Valencia with some of my Spanish colleagues for the Campus Party. I’ve been meaning to write this up for a while and I figured I may as well do it here.
I need to gather some stats and I’d like to ask readers or visitors to this blog for their assistance.
I can’t imagine that any one reading this blog doesn’t fit the profile but just in case, please only answer if you are a player of computer games.
All I need you to do is to copy and paste the following questions into the comments field and add your answer to each one where relevant. You don’t need to register to take part but please don’t submit the poll multiple times.
I should have been back at work today however due to a family emergency I’m still 7 time zones distant from my desk. As a result I’m sort of telecommuting in an unofficial capacity whilst the slack is being taken up by my colleagues back in sunny Dublin. As I was looking forward to returning to work (and most certainly not looking forwards to the circumstances that are keeping me here), I’ve been doing a lot of work related stuff at my in-laws PC.
This enforced absence from actual productive work alongside my regular exposure to game related discussion has had me mulling over a few things recently. I’ve been trying to get things internally consistent before I put them down in writing but I figure that’s what the edit button is for so here, for those who care, are my thoughts on MMOs and why they are the way they are.
I’m currently on holiday which is why there have been no updates recently. I’ll try and post something in the next few days but I’m at my in-laws so it’s not always possible for me to be anti-social and slip off to the computer room.
Fear not, this doesn’t mark a return to the dark days of updates every month or so.
I’ve not updated for a long time. Mostly this is because I’m rubbish, partially it’s because my life has been in a state of some flux over the past couple of months and partially it’s because I’ve not had a lot to say – or at least I’ve been having trouble expressing the things that I would like to say in a way that would be interesting to other people. Read the rest of this entry »
So I intended to update this thing a couple of times a week and that didn’t exactly work out. Hey ho.
So anyway, I’ve been following the fan boards of my new project and reading what the world and his dog has to say about MMO games design. It appears they do not want WoW. Apart you know, from the six million odd people who do want WoW of course. They also don’t want people to advance based on time invested, but they do want to feel as though their time ingame is rewarding. This is what the technical people call a dilemma. All of this will be nothing new to anyone who’s been on the other side of the games industry table. At any given time you have roughly equivalent portions of your public holding deeply held and deeply incompatible views on what the producers must absolutely do to salvage this game from the swirling vortex of suck that threatens to engulf it. Because if you don’t then you’re clearly on smack or something. Read the rest of this entry »