Still alive

December 3, 2008 at 10:48 pm (Navel gazing) (, , )

I haven’t abandoned this blog, I’ve simply been in a bit of a grey area as to what I want to do. As many of you will probably know, my work has changed somewhat in the last few months. I’m not particularly able or willing to talk about it here though.

Things are happening, there are bright things on the horizon and some exciting changes on the way which I’ll expand on in time. Meanwhile, read my Grumlok painting guide. I had fun writing it and I hope that people will link me up with pictures of their completed work too.

A proper update coming soon, in the meantime, I’m not dead and I still have opinions to share.


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Come In Number Six, Your Ten Minutes Is Up.

June 13, 2008 at 1:34 am (Rants) (, , , )

Looks at date.

Looks at datestamp for the last post here.

Yeah I know.

Anyhow, I’ve been super busy and in fact still am super busy. I’m off to Dreamhack tomorrow which will be fun in new and exhausting ways. Then I’m back in the office for a couple of days before gadding off again, this time to a field near Derby where I’ll be on holiday doing much the same thing that I do at work but with fewer creature comforts and without the whole ‘online’ thing.

Anyhow, I wanted to talk today about something I read in a magazine recently.

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Revolutionary new patch system

April 1, 2008 at 7:33 pm (Info) (, , )

I know I said I wouldn’t talk about WAR here but this is too cool to share. I’m home sick today but last night we were given a press brief to distribute from today. I hope I’m not pre-empting anything here. The brief is from the EA Mythic studio manager April de Poisson and it’s about the patch system for WAR.

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What makes an MMO?

January 2, 2008 at 11:17 pm (Musings) (, , , )

I should have been back at work today however due to a family emergency I’m still 7 time zones distant from my desk. As a result I’m sort of telecommuting in an unofficial capacity whilst the slack is being taken up by my colleagues back in sunny Dublin. As I was looking forward to returning to work (and most certainly not looking forwards to the circumstances that are keeping me here), I’ve been doing a lot of work related stuff at my in-laws PC.

This enforced absence from actual productive work alongside my regular exposure to game related discussion has had me mulling over a few things recently. I’ve been trying to get things internally consistent before I put them down in writing but I figure that’s what the edit button is for so here, for those who care, are my thoughts on MMOs and why they are the way they are.

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Why Fantasy?

December 24, 2007 at 1:40 am (Musings) (, , , )

Shamelessly nicked from loads of people. Richard Bartle asked the denizens of Terra Nova why fantasy games are disproportionately represented amongst MMOs.

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December 23, 2007 at 1:19 am (Navel gazing) (, )

I’m currently on holiday which is why there have been no updates recently. I’ll try and post something in the next few days but I’m at my in-laws so it’s not always possible for me to be anti-social and slip off to the computer room.

Fear not, this doesn’t mark a return to the dark days of updates every month or so.

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Updatey goodness!

June 27, 2007 at 6:24 pm (Navel gazing) (, )

I’ve not updated for a long time. Mostly this is because I’m rubbish, partially it’s because my life has been in a state of some flux over the past couple of months and partially it’s because I’ve not had a lot to say – or at least I’ve been having trouble expressing the things that I would like to say in a way that would be interesting to other people. Read the rest of this entry »

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Mice, men, plans and all that..

December 21, 2006 at 11:10 pm (Musings) (, , )

So I intended to update this thing a couple of times a week and that didn’t exactly work out. Hey ho.

So anyway, I’ve been following the fan boards of my new project and reading what the world and his dog has to say about MMO games design. It appears they do not want WoW. Apart you know, from the six million odd people who do want WoW of course. They also don’t want people to advance based on time invested, but they do want to feel as though their time ingame is rewarding. This is what the technical people call a dilemma. All of this will be nothing new to anyone who’s been on the other side of the games industry table. At any given time you have roughly equivalent portions of your public holding deeply held and deeply incompatible views on what the producers must absolutely do to salvage this game from the swirling vortex of suck that threatens to engulf it. Because if you don’t then you’re clearly on smack or something. Read the rest of this entry »

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